The deck
All 24 games.
Every round of a run is one of these: a minute or less of memory, timing, spotting, counting, typing, words or logic. Each house deals six of them, and the Landlord changes the rules while you play.
- PairsEvery card has exactly one twin somewhere on the board.
- Odd one outEvery tile on the board is the same character — except one.
- In orderEvery item on the board has one true place in the order.
- FollowThe pads light up in an order. Watch it, then tap the same order back.
- Not that oneOne symbol is off limits. It is shown at the top and it does not change.
- KeysType the line, exactly as written, spaces included. Watch the spelling — some of these words are traps.
- Clean sweepThe rule at the top names a set. Tap every member of it.
- Head countCount the shape the question asks about — only that shape.
- EyeballTwo fields. Tap the one holding more.
- House mathOne expression, three answers. Tap the true one.
- MirrorOne of the three candidates is the target — same shape, just turned.
- What comes nextFour terms follow a rule. Tap the fifth.
- Spot the changeTwo boards, before and after. Exactly one cell changed.
- EchoGlyphs arrive one at a time. For each, say whether it matches the one shown N back.
- The beatThe marker sweeps the track. Tap while it is inside the open window.
- The Landlord asksEight questions, ten seconds each. Seven right keeps you alive.
- HangmanGuess the word a letter at a time. Seven wrong letters and the Landlord sweeps it away and deals another — your misses stay.
- Higher or lowerOne card shows. Call the next one higher or lower.
- Follow the ladyOne card is marked. Watch where it starts, then watch the shuffle.
- BlackoutTapping a cell flips it and the four beside it.
- Hot and coldOne cell is marked. Tap anywhere and the Landlord tells you how close you got.
- JumbleThe letters are shuffled. Tap them in order to spell the word.
- Five lettersOne five-letter word. Type a guess and press enter; any five letters count.
- Four of a kindSixteen words, four hidden groups of four. Tap four that belong together, then check.
Play a friend
The tables seat two: a typing race, a game of chess, or a hand of whot, the Nigerian card game. Open a room, send the link, and play. Go to the tables.