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One of 24 games

Hangman.

How to play

  1. Guess the word a letter at a time. Seven wrong letters and the Landlord sweeps it away and deals another — your misses stay.
  2. Every wrong letter is a miss on your count.
  3. Clear every word the Landlord deals you and the round is yours — three on the light path, two on the dark.
  4. On the easier paths the Landlord shows you a letter or two to start. He does not do that in the dark.
  5. In the dark, the words are the ones you type for a living.

The clock

Light path
No clock: the board waits for you. The Landlord allows 10 misses before it takes the board.
Middle path
The Landlord's clock: 75 seconds at the start of a run, two fewer every round.
Dark path
The Landlord's clock: 60 seconds at the start of a run, two fewer every round. The Landlord allows 10 misses before it takes the board.

Where you’ll play it

In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.

More games

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