One of 24 games
Pairs.
How to play
- Every card has exactly one twin somewhere on the board.
- Turn two cards. Matching cards stay up; a mismatch turns back over after a moment.
- Clear every pair before the clock runs out and the round is yours.
- Finishing without a single miss pays two extra SP.
One of the games a run can open with: it explains itself in seconds.
The clock
- Light path
- No clock: the board waits for you. The Landlord allows 8 misses before it takes the board.
- Middle path
- The Landlord's clock: 75 seconds at the start of a run, two fewer every round.
- Dark path
- The Landlord's clock: 60 seconds at the start of a run, two fewer every round. The Landlord allows 8 misses before it takes the board.
Where you’ll play it
In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.