One of 24 games
The Landlord asks.
How to play
- Eight questions, ten seconds each. Seven right keeps you alive.
- One wrong is allowed, and the board tells you when you have spent it. The second loses the board — the one board that can beat you outright.
- Silence counts as wrong. The clock does not wait for a better guess.
- All eight right and the Landlord pays a boon: double SP, and he remembers.
The clock
- Light path
- Its own short clock: 85 seconds.
- Middle path
- Its own short clock: 85 seconds.
- Dark path
- Its own short clock: 85 seconds.
Where you’ll play it
In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.