One of 24 games
Head count.
How to play
- Count the shape the question asks about — only that shape.
- The wrong answers sit one or two away from the truth, so estimating is how you lose.
- A wrong pick costs a miss; the board stays until you get it right.
- Three boards in a row wins the round.
One of the games a run can open with: it explains itself in seconds.
The clock
- Light path
- No clock: the board waits for you. The Landlord allows 2 misses before it takes the board.
- Middle path
- The Landlord's clock: 75 seconds at the start of a run, two fewer every round.
- Dark path
- The Landlord's clock: 60 seconds at the start of a run, two fewer every round. The Landlord allows 2 misses before it takes the board.
Where you’ll play it
In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.