One of 24 games
House math.
How to play
- One expression, three answers. Tap the true one.
- The wrong answers sit close to the truth — near enough isn't enough.
- A wrong pick costs a miss; the problem stays until you solve it.
- Four in a row wins the round.
The clock
- Light path
- No clock: the board waits for you. The Landlord allows 2 misses before it takes the board.
- Middle path
- The Landlord's clock: 75 seconds at the start of a run, two fewer every round.
- Dark path
- The Landlord's clock: 60 seconds at the start of a run, two fewer every round. The Landlord allows 2 misses before it takes the board.
Where you’ll play it
In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.