One of 24 games
Jumble.
How to play
- The letters are shuffled. Tap them in order to spell the word.
- A wrong letter costs a miss and the word stays where it is.
- Doubled letters accept either tile — the Landlord isn't that petty.
- Three words wins the round. In the dark, they're words you'd type at work.
The clock
- Light path
- No clock: the board waits for you. The Landlord allows 4 misses before it takes the board.
- Middle path
- The Landlord's clock: 75 seconds at the start of a run, two fewer every round.
- Dark path
- The Landlord's clock: 60 seconds at the start of a run, two fewer every round. The Landlord allows 4 misses before it takes the board.
Where you’ll play it
In house runs across the city, in free play, and in today’s house. Whatever the round, the Landlord may call a rule on it: more time, a second off for every miss, taps that land one over. Read how the game works.